3D Graphics Programming with QuickDraw 3D 1.5.4
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The TQ3XDrawRegionDescriptor data structure describes the raster into which a renderer draws. This data structure contains dimensions, pixel size, and format information.
You can get a pointer to the TQ3XDrawRegionDescriptor data structure by calling Q3XDrawRegion_Start (link) or Q3XDrawRegion_StartAccessToImageBuffer (link) .
typedef struct TQ3XDrawRegionDescriptor {
unsigned long width;
unsigned long height;
unsigned long rowBytes;
unsigned long pixelSize;
TQ3XDevicePixelType pixelType;
TQ3XColorDescriptor colorDescriptor;
TQ3Endian bitOrder;
TQ3Endian byteOrder;
TQ3Bitmap *clipMask;
} TQ3XDrawRegionDescriptor;
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